function Scout( ply ) //This function is called upon on GM:PlayerInitialSpawn

if( ply:Team() ~= 3)
	then
		ply:SetTeam( 3 ) //Set it to this team, look in shared.lua for this one.
		ply:PrintMessage( HUD_PRINTTALK, ply:Nick() .. "you joined the scout class")
		end
		
		// Recieve the following weapons
		ply:Give( "weapon_crowbar" )
		ply:Give( "weapon_pistol" )
		ply:Give( "weapon_smg1" )
		ply:Give( "weapon_frag" )
		ply:Give( "weapon_crossbow" )
		ply:Give( "weapon_shotgun" )
		ply:Give( "weapon_357" )
		ply:Give( "weapon_rpg" )
		ply:Give( "weapon_ar2" )
		--The following properties
		ply:SetMaxHealth( 100, true )  
		ply:SetWalkSpeed( 300 )  
		ply:SetRunSpeed ( 350 ) 
		ply:SetModel( "models/Humans/Group03/Female_03.mdl" )

		
end //end the function